Error 2020, known as "App Not Available in Your Country," is a common issue on the Apple App Store that prevents users from accessing apps due to geo-restrictions. This error occurs when an app is not configured for availability in the user’s region, often due to settings in App Store Connect or regional restrictions. Addressing Error 2020 involves configuring the app’s availability settings to align with your target markets.
Error 2020 occurs when the app’s regional availability settings in App Store Connect do not cover the user’s location. This is frequently intentional, especially for apps targeting specific countries due to licensing or legal constraints. However, it may also happen inadvertently if the app’s settings are misconfigured or certain regions were omitted unintentionally.
Developers typically encounter this error in the following situations:
Error 2020 - App Not Available in Your Country, usually results from regional availability settings or content restrictions. By reviewing availability in App Store Connect, checking licensing agreements, testing with VPNs, notifying users of availability, and consulting Apple Support, developers can manage and resolve this error effectively.
With Nami’s low-code solutions, developers can streamline regional app configurations to focus on market expansion with ease. Discover more at NamiML.
Learn how to embrace subscriptions as the way to find and monetize your app's best users.
In Part 1 and Part 2 of this series, The App Economy and The User, we explored the how the App Economy’s focus on growth has wrecked the user experience for many apps, and how an over reliance on paid advertising in order to generate new downloads creates a negative cycle that is difficult to break.
In Part 3 we recommend an alternative approach that is win-win for users and publishers. But first, we should talk about monetizing growth…
Five years after the introduction of the iPhone, just 35% of American adults owned a smartphone according to Pew Research. Fast forward to today, and ownership has skyrocketed to 81% in the US. Across the globe, smartphone ownership is on the rise in both developed and emerging markets.
It’s no surprise that over the same period of time, app publishers (1, 2, 3) have experienced rapidly growing install bases with tens of millions of downloads. With so many installs, it’s understandable that monetization strategies focused on audience size have become en vogue.
According to AppAnnie, mobile accounted for 62% of digital advertising spend in 2018; a $155 billion market. Many of these “mobile first” ads promote the installation of other mobile apps and have become an essential part of app publishers’ user acquisition strategy as discussed in Part 2 of this series.
Monetization through ads is a volume game. Individual ad impressions are worth little to nothing except in the rare case a user taps on an ad. Sadly, many ads are poor quality and end up disjointing the user experience rather than harmonizing with it.
In today’s era of Super Retina displays, it's shocking that agencies publish display ads which represent their brands and look lousy on high resolution displays.
Apple famously tried to improve the quality of mobile ads with their 2010 acquisition of Quattro, which was the basis for Apple’s iAd network. However, that effort was shuttered in 2016 as Apple shifted focus to app search ads on the App Store.
Unfortunately, it’s not merely the look and feel of mobile ads that is a problem for end users. Ad frameworks that app developers thoughtlessly integrate into their apps in order to serve ads can do as much or more harm to user experience than ugly creative.
👉Read more: Subscription Tech and Doing What Matters
Ad frameworks employ advanced targeting algorithms to serve ads to users. Most frameworks collect data about users under the guise of showing more relevant advertising. Relevancy sound great, but most users are unaware how much data an app is harvesting, especially apps that serve ads. How would you feel if an app was selling your data to the highest bidder? This is exactly what’s happening.
Even if an app isn’t serving ads, it may very well contain a framework that harvests your data.
Of particular concern are apps that use your location, such as weather apps. You may agree to share your location in order for the app to give you a relevant experience, but, unbeknownst to you, the same app might also be sharing your location with an ad targeting framework. With this data, ad technology companies can map your movements and quickly figure out where you live and work.
It’s not just the display ad providers, however, that are interested in data collection. The entire marketing and advertising technology ecosystem thrives on your data. Many of these companies view mobile as a key source in building immense data clouds full of rich user profiles.
Luckily, Apple continues to be focused on end user privacy, giving users more control about how and when their data is shared with apps. Apple has also made data collection much more transparent to the end user, especially with location sharing and Bluetooth access.
Furthermore, Apple’s App Store review guidelines continue to evolve, encouraging app publishes to focus more on end user privacy. While some apps have been updated to be on par with the new standards, others have gone above and beyond, offering a truly user-centric experience.
Governments are also playing a role in setting the tone for the collection of user data. New regulations such as the European Union’s General Data Production Regulation (GDPR) and California’s Consumer Privacy Act (CCPA) have put companies on notice to be more thoughtful about data.
The US Federal Trade Commission has also taken action against companies such as Facebook and InMobi, who have notoriously put profits above user privacy.
Wouldn’t it be great to build a real business around your app that customers are willing to pay for? It seems like such an obvious approach, but it’s not entirely that clear cut.
The app ecosystem has evolved a lot since the App Store launch in 2008. Several changes have challenged app publishers to embrace new monetization tools. Great apps can be expensive to build and maintain. App publishers need a reliable, viable means to make their investments worthwhile.
Let’s take a look at three common monetization approaches:
Paid apps were the primary monetization approach in year one of the App Store. As the number of apps increased, however, publishers found themselves in a race to the bottom on price. A one-time price of $0.99 in a growing-but-nascent market was clearly not a recipe for sustainability.
Apple introduced in-app purchases in 2009, originally restricted to paid apps and available to free apps later that year. This created a new avenue for monetization with inexpensive, and later free, apps attracting larger audiences and offering in-app purchases.
This model has become ubiquitous in games. A consumable resource such as virtual coins can be sold to players to be used to buy virtual commodities, unlock features, or speed up the progress of a game. Monster money maker like Clash of Clans provides in-app purchases that allow players to remain competitive against the legion of other players across the internet who are doing the same, culminating an in-app purchase arms race of sorts.
Across all app genres, in-app purchase are used for countless add-ons from photo filters to recipe bundles to workout routines. They are even used to allow users to remove ads from an app, letting the app publisher trade one revenue source for another.
The 'arms race’ phenomenon, however, doesn’t exist in non-games. Because most non-games lack a linear progression or an endless market of virtual goods, in-app purchases haven’t radically improved the long term sustainability that app publishers want outside of the game category.
After the iPad launched in 2011, Apple introduced in-app subscriptions which were originally reserved for content publishing apps such as newspapers, magazines, video, and music.
Apple’s signature launch partner for in-app subscriptions was News Corp’s The Daily. The Daily was ahead of its time in its user experience and monetization approach, but iPad users weren’t ready and The Daily was discontinued just a year later.
Fast forward to 2016. Four years after the launch of The Daily, Apple reported having 1 billion active devices in use around the world. This incredible milestone meant a renewed opportunity to build strong recurring revenue businesses in the ecosystem.
To do so, App Store subscriptions were overhauled and opened up to apps in all categories and improved its revenue split to be more friendly to app publishers. The original split was 70% to the app publisher and 30% to Apple. The new split was 70/30 in the first year, and 85/15 in subsequent years. This model still exists as of this article’s publication (Oct 2019.)
The in-app purchase model seems to be working. According to App Annie’s State of Mobile 2019 report, consumer spending is up 120% since 2016, largely attributable to growth from subscriptions. The firm forecasts that subscriptions will drive the app economy to grow by another $75 billion dollars by 2022.
👉Read more: Cross-Platform Subscriptions
It’s clear that we’ve entered an app economy that is fueled by subscriptions.
Building a paid customer base focused on growing recurring subscription revenue is so fundamentally different from focusing on audience growth, where acquiring new users is much of the ballgame. How do app publishers thrive in this new world?
A mindset shift is necessary. In the subscription economy, it’s vital to be at peace with the fact that not all users who visit your website or download your app are going to become paid subscriptions.
In the subscription economy, your job is to identify and encourage your users, and nurture them through a customer journey. Through that journey you’ll understand that your best users have high potential to become your best customers.
The subscription customer journey is not focused on creating hyperactive usage patterns to inflate growth metrics like MAUs. It’s also not a one-size-fits-all journey. Some users need more time to evaluate and consider whether your app serves a need. Others will know right away.
Your job is to make sure your experience isn’t creating artificial roadblocks or messaging users for self-serving reasons. Those retention email and push messages reek of desperation, and will turn users that might otherwise have become paying customers.
The best subscription apps let go of the baggage from the growth era. Rather than spending inordinate time and energy trying to prevent those low-quality users from churning, these app publishers focus on building a great experience that some users will love.
Spend most of your time optimizing your experience to provide unquestionable value to a certain audience, and spend little time focusing on the rest.
In the subscription economy, converting a user to a paying customer isn’t the finish line. Your job is to continue to build and reenforce the value of your product. If you do this, you have a chance to earn an even more profound stage in your app’s customer journey: true fans.
This is an elite club, so don’t expect a large volume of users in this cohort. That’s okay. They are, however, your best customers. Why? They have the lowest churn risk and the highest Customer Lifetime Value (CLTV). They will help your marketing efforts without being asked by recommending your app through word-of-mouth. They will even give you the benefit of the doubt when the inevitable bug is introduced.
Imagine a world where you focus on building a product that is valued by your customers and delights your fans rather than figuring out how to more efficiently coax and nag the millions of users who downloaded your app. Build for your fans and you are one step closer to building a healthy app business.
P.S. Your fans understand the true value of your product so they will likely pay far more than you think you can charge.
Unlike ads and even basic in-app purchases, offering in-app subscriptions is quite a bit of work to not just launch, but maintain over time. This work is further complicated if your app is available across multiple app ecosystems or if you offer a way to purchase on the web.
In addition, once you launch, it's incredibly important to have the flexibility to iterate on your subscription offers, marketing, and pricing so you can optimize revenue and customer satisfaction. Nami's here to help. Our Subscriber Experience Cloud is a complete suite of tools to help you get to market fast, gain insights to help you optimize your subscriber experience which is good for revenue and customer satisfaction.
If you're thinking about adding subscriptions to your app, we invite you to learn more about Nami.
Error Code 4, also known as SKErrorDomain Code=4 - Payment Not Allowed, appears when a device or user account has payment restrictions preventing in-app purchases. This error typically occurs on devices with parental controls or on accounts that lack permissions for purchases. By handling this error effectively, developers can improve user experience and guide users on how to enable payment capabilities.
Error Code 4 is caused by payment restrictions on the user’s Apple ID or device, often enabled through Screen Time parental controls or payment configurations that restrict in-app purchases. Additionally, testing on devices with limited payment capabilities, such as restricted accounts, will produce this error. Developers need to understand these causes to guide users effectively.
This error frequently arises in the following situations:
Error Code 4 - Payment Not Allowed, often results from device or account restrictions on in-app purchases. By guiding users through Screen Time settings, updating payment permissions, testing on standard accounts, and ensuring valid payment methods, developers can resolve this error effectively.
With Nami’s low-code solutions, you can easily configure in-app purchases without dealing with account restrictions or payment errors. Explore how Nami can simplify your app’s purchase flow at NamiML.
Here are 10 breakthrough app growth hacking techniques to take your app to new heights during the holiday season.
The holiday season is the most lucrative time of year for app publishers. In fact, the week of Christmas in 2020 generated $1.8B in consumer spend on just the App Store. Here are ten app growth hacking strategies for the holidays.
According to AppFigures, the most important App Store Optimization (ASO) technique employed by app growth hacking experts is including keywords in your app name. Be sure to identify the right keywords before employing this tactic.
Consider temporarily updating your app title, description, and metadata with seasonal keywords. For example, an app in the Shopping category may want to include terms such as “Cyber Deals” around Black Friday and Cyber Monday.
A few notes about this app growth hacking technique:
Refresh your app icon with a holiday theme. This simple change can help you catch the eye of dormant users and bring them back into your app. Research also shows that holiday-themed app icons can drive up to 40% more app installs.
A few notes about this app growth hacking strategy:
The App Store doesn’t just promote apps. In-app purchases (IAPs) and auto-renewable subscriptions can receive promotional placement on your product page and via editorial features. Since you have to chose which in-app purchase products to promote, most apps just simplify don’t take advantage of this feature.
Also, promoted in-app purchase products feature their own metadata including title, description and icon. This means you have another opportunity to include keywords and tailor artwork for the holidays.
You have a lot of offer codes at your disposal. Share a set with bloggers and press. Better yet, reach out to your most loyal users. Empower them to share offer codes with their network. This will help you nurture loyalty with top users and help you find new users via referral.
The holiday season produces strong results around the globe. If your app isn’t yet localized for major markets, now is the time.
To get the most impact from this app growth hacking technique, be sure to:
Do you have decent traffic to your web site? It’s amazing how many web sites don’t use Smart Banners when someone visits from mobile. All it takes to promote your app to mobile traffic is a meta tag. If you’re not already doing this, it’s about the lowest-hanging fruit you’ll find in your app growth hacking journey.
iOS 15 features a new marketing tool for app publishers called in-app events. The gist is your app or game can run a live event to drive users in at certain times. Best of all, in-app events get promotional placement across the App Store including:
You can also link users to your in-app event page so you can drive traffic from outside your app such as via through a display ad or email marketing.
Getting featured on the App Store is one of the best and perhaps most elusive app growth hacking strategies. Rest assured, you can get featured! Here’s the formula:
On the last point, the editorial team us looking for great apps with great stories to feature. Share yours! You’d be surprised how many app developers don’t bother and thus won’t ever get featured. Don’t forget to mention the new iOS features you’re taking full advantage of.
You’ve gotten this far. App installs are up and your holiday season is going great! Or is it? Did you capitalize on those new installs? Sadly, many apps don’t have the ability to make changes to their IAP paywall without requiring a development cycle and app update.
Making changes easily is important. You’ve gone through the effort to update your App Store product page and keywords for the holidays. Now you need to make sure your paywall messaging and creative is consistent as well.
Plus, you might want to run some special introductory pricing during the holidays. With a dynamic paywall, you can easily swap in your promotional product. Just as easily, you’ll want to swap them out when the promotion is over.
Nami turns the paywall into an app growth marketing asset. Book a time with one of our app growth experts. We’re love to help you optimize your app revenue.
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👉Read more: Building High-Converting Web2App Funnels
Error ITMS-90161, also known as Invalid Provisioning Profile, is a common issue that arises during app submission to the Apple App Store. This error typically indicates that the provisioning profile associated with the app binary is incorrect, outdated, or improperly configured. Correcting this error is essential to ensure smooth submission and compliance with Apple’s requirements.
Error ITMS-90161 occurs when the provisioning profile associated with the app does not match Apple’s requirements or is no longer valid. This could be due to an expired profile, a mismatched bundle identifier, or a configuration error in Xcode’s signing settings. Familiarity with Apple’s requirements for provisioning profiles can help developers prevent this error.
Developers frequently encounter this error in the following situations:
Error ITMS-90161 - Invalid Provisioning Profile, often results from outdated profiles, mismatched identifiers, or improper code signing settings. By checking profile validity, verifying bundle identifiers, configuring code signing, creating new profiles, and removing old ones, developers can resolve this error and ensure successful submission.
Nami’s low-code solutions can streamline app deployment, eliminating manual configuration issues and optimizing your workflow. Discover more at NamiML.
More than a decade since the launch of the App Store, the app economy is mature and thriving in many ways. However, it is still challenging to strike a balance between the app publisher’s business objectives and the end user experience.
More than a decade since the launch of the App Store, the app economy is mature and thriving in many ways. The smartphone + app combination has become an indispensable part of daily life for most of us.
However, much of the ecosystem fails to strike a proper balance between the app publisher’s business objectives and the end user experience. In fact, many of the strategies employed by app publishers are antithetical to delivering a great experience.
This series, understanding the impact of the app economy on end users, will explore current industry dynamics and suggest ways to foster a win-win relationship.
In Part 1, we’ll look at the current status quo and explore the focus of growth.
👉Read more: 7 Numbers Driving the Global Subscription Economy
According to AppAnnie, fewer than 3,000 apps are making more than $1 million dollars a year via paid downloads, in-app purchases, or subscriptions.
There are plenty of apps that are just not viable for a host of reasons regardless of monetization strategy - from poor design and build quality, to inadequate marketing and promotion, to functionality simply lacking an audience. Many of these apps end up published then abandoned after just a few releases.
There’s another cohort of apps that shows potential. Even without top rankings on the App Store, these apps often have experienced millions of downloads from interested users around the world. Yet, the AppAnnie data suggests, that despite impressive downloads, making real money remains elusive.
App downloads are a common traction signal used by early stage investors to evaluate companies for investment. It makes sense. If an app has shown it has an audience on the inventory rich App Store, there must be something to it, right?
These apps have become attractive targets for investors. One major language learning app raised $108 million dollars over five rounds of venture capital. The second most popular meditation app raised $75 million dollars. The most popular meditation app? $143 million dollars. These are just a few examples. Spend a few minutes on Crunchbase and you will find many more.
With cash to spend, these well-funded app publishers have one job: grow.
How is growth measured? While total downloads continues to be a measure, one of the most important key performance metrics is Monthly Active Users (MAUs). Rapidly growing MAUs can be game, set, match for many of these companies as they raise subsequent rounds of funding.
But it’s not just private companies using MAUs to measure growth. Public companies like Facebook, Twitter, and Snap have seen sharp stock market reactions to their quarterly reports due to surges or cliffs in active user counts.
👉Read more:Subscriptions Driving Consumer Spend
So how do app publishers grow? They have plenty of tools at their disposal including a whole ecosystem of mobile marketing products. At Nami, we’re intimately familiar with these from our experience building our prior company, Push IO, which became the mobile marketing engine for the Oracle Marketing Cloud.
Mobile marketing tools tend to be very expensive. We regularly hear that the most popular tools charge publishers a minimum of $50,000 per year. For that kind of money, what do these tools do? If you scour the web sites of mobile marketing vendors you’ll see one word over and over: engagement.
Engagement is such a positive sounding term. If you’re an app publisher, of course you want your users to be engaged. However, engagement is coded language that really means “keep your users from abandoning your app at all costs.”
It’s not unusual to hear people in Silicon Valley talking about growth hacking - finding was to grow as fast as possible without spending all the money in the world. An implicit part of that mission is to prevent churn at all costs.
In Part 2, we’ll explore how app publishers increase downloads and which sets the stage for how the user experience is being harmed by growth.